I talked in the previous post to this one about the Sega 32X so I won’t repeat myself here. You can view the previous post by clicking here if you wish.
Here are some more games that were at some point planned to be on the Sega 32X but fell off the drawing board during the add-on’s short and disastrous lifespan. They did however appear on other Sega consoles in some form or another.
I have made the following fake box covers to show how they may have looked on the shelf and have included both US and EU styles.
A well known but hardly loved racing game, Daytona USA was one of the stalwart titles that landed on the Sega Saturn. Every bit a game of the 32-bit generation it actually began life in the arcades and in that medium was a much more enjoyable experience. It was so successful that Sega decided to make it a launch title for the Saturn but due to time constraints it was rushed through development and as such was a poor substitute for the arcade.
A Sega 32X version of the game was mentioned in the magazine Mean Machines Sega issue number 40 published in February 1996. After that it was never mentioned again.
Remember the Power Rangers’ poor relation? No…Just me? Anyway, like Power Rangers Saban’s other Japanese/American hybrid, VR Troopers, cashed in on the kung-fu kid’s craze at the time and that meant merchandise. LOTS of it. For a time VR Troopers and Power Rangers were fighting each other for shelf space at Toys ‘r’ Us as well as battling monsters every week. And what happens when something gets plugged as much as this? Well, more often than not you get a lot of crap.
I own a copy of the Mega Drive version of this game which the 32X version would have been developed from. Believe me when I tell you it is terrible. The cutscenes and artwork are very well done but the actual gameplay is just appalling. It’s clunky, unresponsive and extremely biased toward your computer opponent. Fans of the Sega 32X should not be disappointed that they didn’t get this one.
Boogerman: A Pick and Flick Adventure
The delightfully named Boogerman: A Pick and Flick Adventure was a 2D platform video game created by Interplay Entertainment and released for the Sega Mega Drive/Genesis in 1994. I never played Boogerman back in the day and first heard of it researching this post. It was one of the Mega Drive’s last games before the 32-bit era really kicked in to gear and as such it looks amazing as 16-bit games go. They really knew how to push the console’s ageing processors by that point.
The 32X updated version was another story that appeared in Mean Machines Sega and then quietly disappeared off the face of the Earth. As good as it looked already I can’t really see what the 32X would have done to improve the game except of course if they added a few bonus levels like they did in the Mega CD version of Ecco the Dolphin that used the system to its full.
A small number of games were released that were designed to use both the Sega Mega CD and the Sega 32X add-ons combined. These games therefore represented the maximum power the Mega Drive/Genesis was ever capable of.
Six Sega Mega CD 32X games were released in total with the CD 32X version of Surgical Strike being available only in Brazil. There were a handful of other games planned to utilise both add-ons that didn’t see fruition and one of those was the very ambitious Wirehead.
One of the last Sega Mega CD games released it starred Steve Witting as a mild-mannered family man who has a wireless device implanted into his brain. The player guided Ned by manipulating his brain–computer interface by responding to an audiovisual prompt similar in concept to games such as Road Avenger and Cobra Command. These prompt-games were both the biggest criticism of the Sega Mega CD and the biggest part of its charm. For me they are something of a guilty pleasure and having seen the improved look of Sega Mega CD games such as Night Trap using the 32X add-on it is a shame that more games didn’t take advantage of the Mega CD 32X.
That being said by that time in history the Mega Drive, the Mega CD and the 32X were all dying machines and history would have continued to pass over them regardless.
I plan to follow this series up with a third post that covers my choices for great Mega Drive games that would have been even better on the Sega Mega CD and/or 32X.
Thanks for reading.